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Learn about the gamification strategies that these brands promote

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Learn about the gamification strategies that these brands promote

During Inditex’s 2020 fiscal year, between International Mailing List February 1, 2020 and January 31, 2021, the conglomerate received International Mailing List approximately € 20.4 billion thanks to sales, of which only € 1.425 million corresponded to sales from Pull & Bear. And it is with this brand that Inditex will test gamification to boost sales International Mailing List through a Facebook game called “Pacific Game” This strategy follows a clear trend that brands are using to attract consumers from the Baby Boomers, .

” Pacific Game” was created in conjunction with International Mailing List the Facebook Creative Shop team that made it possible to develop the game International Mailing List in the augmented reality format on Instagram, which also allows the user to interact International Mailing List with a filter instantly without having to download i Carolina Herrera uses gamification to position 212 Mens Hero Piug, the multinational company that operates in the perfume sector under the Carolina Herrera brand, predicted that by

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In this way it is hoped not only student mobile list to attract consumers International Mailing List to the 212 experience, but also to increase the time spent on the brand and, ultimately, increase the online sales of the product. “We designed the interactive game to take players on International Mailing List a trip through the streets of New York on a skateboard of their choice,” this is how the agency presents this project Finally, he notes that “we also adapted the game as an AR experience in the store where customers can use QR codes or iPads in the store to play and virtually skate through the streets of New York,” says B-Reel. It is relevant that this campaign had an approach with the popular culture of International Mailing List skateboards to bet with the younger generations.

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